The Classes of the Diablo series are personifications of the player as seen in the game world. Each class is unique in the sense that they have unique graphics, skills and voices.
Diablo IEdit
In Diablo I, each class had much more in common than in subsequent games. They only had one unique skill each but provided many differences in graphics, attribute distribution, and voice-overs.
Diablo: HellfireEdit
In Diablo: Hellfire, only one class was added, the Monk. But soon, two more unfinished classes were found in the game files. As such only the Monk's official artwork can be seen here.
Note: The Barbarian and the Bard are test classes. They are only made available by editing certain game files.
LoreEdit
Canonically, the Warrior, Sorcerer, and Rogue have been given the names of Aidan, Jazreth, and Moreina respectively.[1] All three worked together to defeat Diablo, while it was Aidan specifically who plunged Diablo's soulstone into his forehead.[2] The three heroes appeared in Diablo II under the monikers of the Dark Wanderer,[3] the Summoner,[4] and Blood Raven[5] respectively.
DevelopmentEdit
At least two conceptions of the game's class system exist prior to the final version that was implemented in the game.
In the original design document, the player would be presented with a choice of class and race. 5-6 human races would be offered (hill people, forest people, etc.), each with advantages and disadvantages. The player would then have a choice of class, namely fighter, thief, or magician. All the characters would be able to use weapons and cast spells, but advantages would exist based on the nature of the class—the fighter would gain more attacks, the thief would move faster and have stealth advantages, and the magician would be able to cast more powerful spells. The magician would be able to choose from one of four schools of magic. After making the choice, the game would provide the character with basic statistics in the form of strength, magicial aptitude, dexterity, and vitality. The player could also choose a pre-set character, skipping the character creation process. The idea of sub-classes was also mentioned.[6]
A different take on the characters also existed prior to the game's release. It has been stated that it was originally intended that the game would only have a single class (represented by the warrior), where players could distribute attributes to their liking and thus take the character in whatever direction they wanted. The division of the character into the warrior, rogue, and sorcerer archetypes occurred late during development.[7]
In the original design document for the game, the player character had a set backstory. In this version, the hero lost his family and home to raiders. With nothing left save vengeance, the hero would track them to a crypt with a labyrinth beneath it before descending into the depths.[6]
Diablo IIEdit
In Diablo II, each class was made unique complete with unique skillsets for each class as well as many new gameplay options.
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Diablo II: Lord of DestructionEdit
Diablo II: Lord of Destruction added two new classes complete with new ways to customize your old ones with Class-specific Items.
LoreEdit
Canonically, all seven heroes partook in the events of the game. The five heroes of the original game were working together by the time Deckard Cain was rescued, and the Assassin and Druid characters had joined them by the game's fifth act.[2] In the aftermath, it is known that the Necromancer, identified as Xul, took an apprentice[8] and the Sorceress has been identified as Isendra, who trained Li-Ming. It has been speculated from the game's developers that the rest of the heroes also passed their skills on to the next generation. As of December 2013, Blizzard Entertainment is looking into the possibility of exploring the Diablo II classes in further short stories.[9]
DevelopmentEdit
'One of the great things about Diablo 1, but one of the problems with Diablo 1, is that, from my hardcore nerdy perspective, you could make so many different builds, because everybody could do everything. But from kind of a general audience view, they were overwhelmed with all the possibilities. So we wanted to narrow that down into classes, yet still give a lot of flexibility within that class to kind of customize yourself and make you different from everybody else. And that's really the concept behind it. It was, 'I'm going to make my character very different, even though I'm a Paladin and you're a Paladin, my Paladin plays very different from your Paladin, because of the choices I've made.' That was really where the idea came from, and this was just a way to organize that idea.'
--David Brevik on the nature of Diablo II's class design(src)
The idea of five classes was hammered out over several months.[10] During development of the game, it was originally intended that the classes be archetypes[7] (albeit with slight differences from standard RPG classes)[11] that boiled down to the roles of fighter, rogue, and spell caster, based on a sub-class principle. The rogue would branch out into sisters (of the Sightless Eye order) and hunters/rangers, the fighter into a templar/paladin or berserker, and the spell caster into the sorceress or necromancer. Blizzard North decided against the idea because multiple genders would mean animating a total of 10 models, that, combined with the game's component system, would make the task too large to undertake.[7] The game's skill trees were effectively away to formalize class pathways/builds, and make it easier for players to specialize their character. Development of the classes was carried out on the fly;balance concerns were addressed at the end of development.[11]
The Cleric was intended to be implemented in the game's second expansion.[12]
As part of the development for the Necromancer of Diablo III, Team 3 looked at the classes of Diablo II, paying special attention to the parts of classes that might not have been as fleshed out thematically as they could have been.[13]
Diablo ImmortalEdit
Diablo Immortal will feature the following classes:[14]
Classes that may be implemented post-launch include the Assassin and Witch Doctor.[15]
![]() DevelopmentEdit
When choosing the game's classes, the classes of Diablo II & III were looked at. Six were chosen from Diablo III as it was felt that they represented the franchise 'very well.'[16]
Diablo IIIEdit
When Diablo III was initially released, it had five unique classes—like its predecessor. All five classes can be played as male or female characters.
Expansion ClassesEdit
Joke ClassesEdit
LoreEdit
The hero(es) of Diablo III is/are referred to as 'the Nephalem'. Details such as gender and class have been left ambiguous,[1][17] though various characters are canonical representations of the game's playable classes in a narrative sense.
DevelopmentEdit
Screenshots of Blizzard North's version of Diablo III depict a Paladin-esque class.[18]
For Blizzard Entertainment's version of Diablo III, the designers intended that each class correspond to a classical fantasy archetype.[19] Blizzard wanted to do new classes as much as possible, or at least, do new twists on former archtypes. The Barbarian was the first class developed, and served as the baseline against which all future classes would be compared.[20] Class skills and sets were designed before their lore, thus deciding which classes were added to the game was primarily a gameplay-based choice.[21] The class design intended that there be 3-5 iconic skills for each class.[22]Angels will not be playable classes in the game due to them not being nephalem.[23] It was decided that the classes be actual individuals with backstories, whereas the previous games had depicted archetypes rather than actual characters.[24]
During development, it was originally intended that the Barbarian be the same individual as the one from Diablo II.[25] This led to issues in the game in that things had to be explained differently to the other characters (newcomers) as opposed to an experienced character.[26] It was later decided that the Diablo III heroes should be unique to the game itself, and thus the characters were made separate.[25]
Quests are standard, with grinding integral. Cheat soul saver online.
The Amazon and Druid have been considered for inclusion in the game per the 'hero pack' model, but for now, they have been passed over in favor of the Necromancer.[27]
ReferencesEdit
Welcome to our guide for Diablo, a Tank inHeroes of the Storm. Within these pages, you will find everything required tounderstand how best to play this hero, in both different map styles and teamcompositions.
Pages in this Guide
1Introduction2Abilities and Strategy3Talent Build
1. Diablo's Overview
Diablo is an aggressive Warrior. With multiple crowd controlAbilities that also displace his opponents, he excels at setting upand peeling for his teammates, and punishing poor positioning.His displacement Abilities are double-edged, however, and can help opponentsmore than hinder them when misused.
2. Diablo's Strengths and Weaknesses
Diablo 2 Standard Of Heroes Blizzard
3. Diablo's Talent Build Cheatsheet
Level 4
Level 10?
Level 16?
This Fire Stomp Build focuses on improving Fire Stomp to increaseDiablo's damage output and significantly.
Diablo 2 Standard Of Heroes Revealed
Level 4
Level 10?
Level 16
This Shadow Charge Build focuses on improving Shadow Charge to improve Diablo'sability to initiate, and specifically on Maps featuring a large numberof walls such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden ofTerror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. Most Talentsshowcased here synergise well with each other to make Diablo difficult topeel or otherwise kill and very disruptive due to theamount of crowd control he has at his disposal.
4. Diablo's Synergies and Counters![]()
Since Diablo provides reliable means of initiating, it followsnaturally that he would work well with Heroes that have a strong and reliableway of playing off and following up said initiating. Any Herothat Stuns, Roots or otherwise hinders the movement of intended targets ispreferred, but Heroic Abilities that synergise with Apocalypse makefor particularly effective combos.
As a tank with a large amount of Health, Diablo is naturally vulnerableto Heroes that deal percent-based damage. His reliance on being able to engageto be impactful also makes him lackluster against some of the more resilientbacklineAssassins who have tools to avoid or otherwise nullifyhis Shadow Charge + Overpower combo.
5. Diablo's Maps
None
As the premiere ganker, Diablo thrives on Maps that give himample opportunities to catch isolated Heroes or otherwise interrupt rotations.Generally, this includes Maps with Objectives that have changing locations.In contrast, Maps that have static Objectives or that require you to destroyspecific Monsters are hardly desirable for Diablo, who lacks sustained damage,though cleverly exploiting terrain with Shadow Charge can makeup for this weakness.
6. Diablo's Tips and Tricks
7. Role in the Current Meta
Diablo's main strengths lie in his notorious Shadow Charge + Overpowercombo, which can unconditionally displace and control a target of his choosing,and very strong zoning Heroic Ability choices. Since his abilityto waveclewar, siege, and claim Mercenary Campsis limited by his low damage output, Diablo is often picked for his ability toreliably initiate and counter team compositions that rely on onekey damage dealer or healer. As Diablo is widely recognised as one of the best initiatorsin the game, Diablo players are expected to position aggressively and lookfor ganking opportunities or Heroes who are out of position all whileinterrupting key channeled Abilities.
8. Changelog
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Pages in this Guide
Diablo 2 Standard Of Heroes
1Introduction2Abilities and Strategy3Talent Build
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ABOUT THE AUTHOR
Oxygen is a veteran of the MOBA genre, which he has been playing for nearly15 years. He has coached some of Heroes of the Storm's most prominent NorthAmerican players and teams alike, including Team Liquid. As a Masterplayer, he enjoys playing all Heroes and roles.
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18-Dec-2018 – 25-Dec-2018
Where do space marines keep their ammo. I know the fate of heroes from D1:
The warrior hero from first Diablo became the Dark Wanderer and Diablo himself in Diablo 2; the rogue became Blood Raven and the the Sorcerer became the Summoner impersonating Horazon, and they all were killed by the heroes of Diablo 2.
But the story doesn't tell what happened to the heroes of D2.
Do heroes from D2 appear in D3? If not, are they mentioned in D3?
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SIMELSIMEL
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6 Answers
Another slight edit:
The official Diablo 3 Game Guide is now live, and includes an introduction which sets the stage for new players entering Diablo 3 without the background of the previous games. I believes backs up the updated content in my first edit.
Now, a star has fallen from the heavens—a grim omen that heralds the End of Days. Sanctuary’s frightened inhabitants are turning to abandoned legends and prophecies for answers. They have no hope against a full onslaught from the Burning Hells. The heroes of the past are gone or dead.
A new champion must rise…
Edit:
So I've done some additional research, and I believe I have found the most credible Blizzard sourced information on the subject. At this link you can see a video in which a Blizzard panel member from Blizzcon 2011 explains that generally, you don't know what happened to the heroes from Diablo II. They specifically state that all that is known are hints and vague references, deliberately. They do go on to confirm a special case where you run into the apprentice of the Necromancer from Diablo II during a chance encounter in Act II. This thread on Blizznet also discussed some of the known lore related to the Necromancer's apprentice.
You come across him and his three skeleton minions, and he asks you to help him fight off some restless ghosts that the Cultists disturbed. In dialogue, he mentions something to the effect of his master being one of the heroes who helped defeat Diablo 20 years ago.
It is also confirmed in that same thread that the male Barbarian from Diablo III is not the same Barbarian from Diablo II, even though this is often speculated - since that was an original plan by Blizzard that was scrapped due to gender differences, and difficulty in plot integration.
Beyond those two knowns there is some speculation about the Sorceress from Diablo II being tied to a Blizzard short story that provides the backstory for the female Wizard but that is outside the game, and speculative.
There is also mention that by Brother Malachi, the healer in Act 1 that 'Zakurum has fallen to disgrace,' which bodes ill for the Paladin from Diablo II, if he is still alive.
From what I have researched, the Druid, Amazon, and Assassin are not mentioned at all.
So, I'll leave my original answer below with the grain of salt that there does not seem to be a solid reference. It is a widely distributed version of history at this point that Blizzard neither confirms nor denies, to my knowledge.
According to the wiki and numerous other sources Diablo 3 takes place 20 years after the events of Diablo 2, so the previous adventurers may be too old to swing morning stars against the minions of Hell at this point. The wiki also specifically mentions that Tyrial sent the previous heroes off to live in safety as a reward for their deeds in the last game. So my old Barb is likely bar tending at the Masculine Grunt Inn, telling patrons 'This is yours.. For you.. A gift for you.'
The game takes place in Sanctuary, the dark fantasy world of the Diablo series. Sanctuary was saved twenty years prior by unnamed heroes in Diablo II. Having survived that onslaught, Tyrael rewarded the heroes by sending them to safety. It is up to a new generation of heroes to face the forces of evil threatening the world.
EBongoEBongo
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With Reaper of Souls now out, you can meet the Sorceress from Diablo 2 when playing through as the Wizard - her name is Isandra and she is the Wizard's former mentor.
GarryGarry
An aprrentice of the The Necromancer from D2 makes an appearance in Act II in the desert.
There is an event where you can kill these demons he has trapped.
HolgerHolger
One of the regulars in the Slaughtered Calf Inn in Act I mentions missing a (probably just recently deceased) bard who used to sing 'Bartuc and Horazon', moving people to tears and making them want to change their life.
ProphetVProphetV
To make things clear up..
After Aidan the Warrior, Moreina the Rogue, and Jazreth the Sorcerer defeated Diablo in the original game, they went to their own paths as independent travellers. Aidan, the Dark Wanderer was corrupted by Diablo in his soulstone went to free his brothers. While Moreina the Rogue went back to the Sisters of the Sightless Eye, Akara, Kashya, and Charsi felt a negative soul within her and later on corrupted by the demoness Andariel and nicknamed 'Blood Raven'. Jazreth on the other hand seeked Lut Gholein in curiousity of the wizard Horazon and later on merged with the wizard, now called The Summoner.
As of the new heroes in Diablo II, If you finished the game, you know that the Worldstone is going to destroy the mountain and it's inhabitants. I have a conclusion that only two of the heroes survived the destruction. Xul, the Necromancer, was the only one survived as he has an apprentice in Diablo III, Act II. Isendra, the Sorceress, is confirmed dead in Diablo III: Reaper of Souls expansion where she is the mentor of the current Wizard class. The Barbarian Class in Diablo III has a description saying 'survivor' about the northern destruction. Which can be possible that the Barbarian in Diablo II is dead, or alive. Paladin too is unconfirmed if he actually survived but he is indirectly mentioned in Diablo III. The Amazon, Assassin, and Druid have no clues regarding about their whereabouts and can possibly considered dead in the Worldstone Destruction.
This might not be the best explanation in this question forum. But I just wish to help others a few information. Thank you for reading my opinion!
Deckard not CainDeckard not Cain
I think I know what happened to the paladins, but this may be wrong. In a book in Diablo 3 it says that the Zakaruum crusaders traveled west, but the paladins traveled east. So this may indicate that if you were a paladin in d2 you left with your order.
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